![]() ![]() ![]() Actually, all settings can be easily changed, including lights and material settings (increase/decrease reflections, refractions, diffuse color etc.) The texture is only one HDRI that is used as a controlled environment in diamond refractions. There are two scenes Black Environment and White Environment, the only difference is in rendering settings and not in model or material. The scene unit is mm, the diamond is 1 karat which means that dimensions are 6,50mm x 6,50mm x 4,17mm. The polygons are grouped by smooth groups which helps chamfer modifier to chamfer edges. You can see from preview images that geometry is consistent and equal. Model is made in 3DS Max so it has chamfer modifier that makes customized beveled edges (you can easily modify it) and TurboSmooth to increase mesh density. It means that you can use Subdivision Iteration without messing the geometry.Īs you can see all polygons are flat except ‘girdle’ middle part that is a perfect circular shape and shows extra detail where a flat surface is cut by a circle. This is a perfect model of the brilliant diamond cut made with quads only. ![]()
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